— PROJECT NAME
Clean Energy Smart Home
— ROLE
3D Design
Environment Design
Level Design
Shading and VFX
— Software
Blender
Unity
Substance Painter
Photoshop
Clean Energy Smart Home is an interactive AR/VR experience that educates the user on how to lower their carbon footprint by changing a few simple things inside their house. Throughout the experience, there are several modules that the user can play through. Several considerations had to be made to ensure that the AR experience matched the VR.
I was in charge of all the environment/character/level design as well as shaders and VFX to ensure a consistent experience for the user.
House of the future guided by the digital assistant – Eddy
The user enters the experience with a tabletop overhead view of Southern California and it’s major locations as an introduction.
Once inside, eddy walks you through each experience explaining how simple actions can improve your carbon emissions and how to reduce them (shown in red).
A view from inside the house
One of the interactions to reduce your carbon footprint
Eddy explaining the rules of the interaction